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(art by MetalCloud)
CustomLander TF2 | Fall '24 Ultiduo Cup
After a little time away we are excited to bring you our Fall '24 Ultiduo Cup!
Format:
Ultiduo is a 2v2 format that consists of one soldier and one medic per team (Ultiduo Rules). Matches take place on KOTH maps (Cup's Map Pool).
Season Overview:
The cup takes place over two days. The first day consists of three matches in a 4-team round robin format. The second day the top two teams of each group go on to play against the top two teams of another equally skilled group.
Important Dates and Times:
Signups | October 9th - 17th
Day 1 | October 19th
1st Match : 18:00 EDT/CEST/AEST/UTC-3/GMT 8+
2nd Match : 18:35 EDT/CEST/AEST/UTC-3/GMT 8+
3rd Match : 19:10 EDT/CEST/AEST/UTC-3/GMT 8+
Day 2 | October 20th
Quarter Finals : 18:00 EDT/CEST/AEST/UTC-3/GMT 8+
Semi Finals : 18:35 EDT/CEST/AEST/UTC-3/GMT 8+
Grand Finals : 19:10 EDT/CEST/AEST/UTC-3/GMT 8+
Medals:
Yes, CLTF2 will be handing out participation medals to teams that compete in the cup! Teams that place 1st, 2nd, or 3rd will also receive a shiny placement medal!
Signups:
All our signups take place on our website: https://www.cltf2.com/leagues. Teams must have a minimum of 2 players to sign up.
More information about the tournament and general rules can be found on https://docs.cltf2.com/.
PLAYOFFS WEEK 1
Welcome to the first week of playoffs!
There are a few thing to keep in mind for this upcoming week compared to the regular season.
Matches will be posted within divisions as final matches are completed.
DIFFERENCES TO REGULAR SEASON
The top 4 teams of the division shall continue to play for this next week. Any team that is below top 4 will not be given a match and the season is over for those teams.
Pick bans have also changed where teams will play a BO3 with the score line of 2-1 or 2-0. Pick bans are as follows. With home team being Team A and away being Team B.
1. Team A removes one map.
2. Team B removes one map.
3. Team A picks one map; Team B chooses the starting side.
4. Team B picks one map; Team A chooses the starting side.
5. Team A removes one map.
6. Team B picks one map; Team A chooses the starting side.
The bracket also looks different compared to other leagues. The 1st and 2nd teams of the division shall face off in the upper bracket, while the 3rd and 4th in the lower bracket. In the lower bracket teams are immediately knocked out of competition for the rest of the playoff season. (i.e. 3rd place team beats 4th place team in first playoff match, team 3 advances and team 4 is removed.) The upper seeded team that is knocked down has another chance in the lower bracket to reach grand finals. A generic bracket is attached.
OUTSTANDING MATCHES
All outstanding matches must be complete by Friday, May 3rd at default time. Any matches that are not complete within this time will be given a forfeit on both teams if no messaging has occurred within match communications. This will count towards the medal eligibility of teams.
MEDAL ELIGIBILITY
Teams in order to receive their medals must at minimum 1 forfeit within the regular season. Some exceptions may be made however. BYE weeks and other team forfeit do not count towards another teams amount. If you are unsure about this please reach out.
Welcome to the General Season of CLTF2!
Teams/Team Leaders should be following this general checklist/rules for their upcoming matches.
The rules are found here and at the top of the tab.
Failure to follow these rules may result in match results being overturned. Teams must read up on the rules.
REGULAR SEASON
4.1 - Regular season takes place over 5 weeks.
4.5 - Regular season matches are played BO2 maps per week. The score line is 2-0 or 1-1. (See 3.8 for match point values). The home team is team A. The pick/ban list for maps is as follows:
- Team A removes one map.
- Team B removes one map.
- Team B removes one map.
- Team A removes one map.
- Team A picks one map; Team B chooses the starting side.
- Team B picks one map; Team A chooses the starting side.
CHECKLIST
1. Team leaders should be getting in their pick/bans ASAP (Example match page at bottom of page.)
2. Teams should find times that work for both teams. Default times are found on 4.4 if teams are unable to find a time that works.
3. Teams will need to reserve servers for themselves. serveme.tf is the most optimal/easiest way to do this. Follow this video.
4. Teams should understand the 4v4 ruleset before playing. Failure to do so may result in match results reduced or overturned if failure to comply.
5. New teams should check out our guide built for new comp players!
EXAMPLE MATCH PAGE