Team Fortress 2

4v4

1.1 - Teams are required to play with 4 players per match.
1.1.1 - Teams may choose to play with 3 players if they are unable to get 4 players for the match. Check Match Rules 3.12 for ringer/merc specifics.
1.2 - Class restrictions are below
Scout - 1
Soldier - 1
Pyro - 1
Demoman - 1
Heavy - 1*
Engineer - 1
Medic - 1*
Sniper - 1
Spy - 1
* Teams may only have one medic or one heavy at a time. Never both.
1.3 - 4v4 is played on KOTH and 3CP maps.
1.4 - KOTH is played first to 3 round wins. The config used is cltf2_4s_koth.cfg. Links to custom configs are here.
1.5 - 3CP is played first to 5 round wins, with a match time of 25 minutes. Using Improved Match Timer, max round times have been reduced to 4 minutes 30 seconds. If the match time ends and neither team has achieved 5 round wins, the plugin will automatically set the map win limit. Using RGL’s example for how map win limit changes -
Example: If at 30 minutes the score is (2-3), the win limit will automatically be adjusted to 4 with the next team to reach 4 rounds won being the winner. The config used is cltf2_4s_3cp.cfg.
1.6 - The current four’s whitelist.
1.7 - Teams are allowed 6 players per roster.
1.8 - Teams can only have one ringer/merc per game. Check Match Rules 3.12 for more information on ringer/merc policy.
1.8.1 - During playoffs teams may not use the same player for multiple games.

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